Monday, 16 March 2009

Script

Using Macromedia Flash to animate my characters was very confusing at first, using key frames as well as Motion Tween was new to me as I have not used it before. During my project I was introduced to many scripting language which I have never used, this has allowed me to understand how to use Macromedia Flash properly as well as the basics of script language. The scripts I have created are: drag and drop, turning page, linking to a new screen, printing the current page and quitting the application of my project. These codes could later be adapted onto my other screens saving me time when making similar screens. As I did not understand _level0, I have researched on the internet and found the website http://www.adobe.com/support/flash/action_scripts.html, which has helped me understand the difference between _root and _level0. When attempting the Exit code, I have used the help function on Macromedia Flash as well as the internet to help me create the code, on the inter I have found the website http://www.knowflash.com/content/view/102/27/ which contains a code but it did not work, this problem was soon later solved by my teacher.

Saturday 28 February 2009

The animation done for my window consists of a thunder animation which will appear and dissappear, this is the same for the ghost that appears on this screen. As my knowledge was limited, I had to use the internet to help me find out how to make images "dissolve". On the net, I have found the website: http://www.adobe.com/support/documentation/en/flash/fl8/samples.html, which has taught me that by changing the Alpha setting to 100%, i will be able to make my image completely invisible which is what I wanted, i can then link this with a motion tween that has an Alpha setting of 0%.

Saturday 7 March 2009

A new technique that was required for me to learn was how to input text when my SWF file loads, I did not how to do this which then required me to use the internet to help me do this, I have found the website http://www.adobepress.com/articles/article.asp?p=433756&seqNum=4 which explains and shows the use of static, dynamic and input. By allowing me to input text, the Login Screen of my game will be more interactive for the audience to use as it involves the user.